HOME / technology: The future and what to do about it.

They're Fast, They're Cheap, and I'm Out of ControlHow I got addicted to playing games on my iPhone.

iShoot. Click image to expand.Last month, I became an obsessive air-traffic controller. The culprit: a terrific game for the iPhone called Flight Control. The premise is simple: You're faced with a crush of planes, and it's your job to guide each one to its respective runway. The gameplay, though, is irresistibly difficult. A few minutes in, the planes start to show up at an alarming rate, and you scramble to keep them from crashing into one another. When they do crash, the game beckons you to play again. Flight Control is so addictive it ought to come with a warning label. According to Firemint, the game's publisher, the 99-cent app has been purchased more than 700,000 times since March; at its peak, it was being downloaded 20,000 times a day.

As I succumbed to Flight Control, I tried to puzzle out what made it so hard to put down. Sure, it's well-designed and fun. But there's something else about the game that's infectious: You can play it anywhere, in those moments in the day when you're otherwise unoccupied, bored, and alone. Because the game is repetitive, a bit mindless, and brief—you can play it for a couple of minutes, then put it away—it expands to occupy all your time. I've loaded up Flight Control while standing in line at the supermarket, while waiting at the doctor's office, and during bouts of insomnia. Also, of course, in the bathroom.

When I tell people that my iPhone isn't a very good phone—its reception in my apartment is so terrible that I reach for Skype as an alternative—they look at me as if I'm an idiot. Why pay all that money for a phone that doesn't phone? But the iPhone's name is a marketing trick; it's really a mobile computer that I occasionally use to make crappy phone calls. As Flight Control shows, it's also a game system. While it lacks the features of proper mobile game devices like Nintendo's DS, the iPhone (and its phoneless sibling the iPod Touch) has a few key advantages over those dedicated devices—you carry it everywhere, and it's always connected to a vast storehouse of cheap, addictive games.

I've never been much of a gamer, so I've never had a DS or any other handheld. How did Apple turn me into a gaming obsessive? Since the iPhone's games go for a buck or two a piece, they're not much of a risk, and many follow the recipe for great games once put forward by Nolan Bushnell, the founder of Atari and Chuck E. Cheese: They're easy to learn but difficult to master. Nongamers will get the hang of Flight Control in a few seconds, but you'll tear your hair out trying to land more than 50 planes—and you'll keep trying. In the meantime, while you weren't looking, the iPhone turned you into a gamer.

It's true that there are many sprawling games in the App Store—titles like Oregon Trail, which takes days to finish, or SimCity, which never really ends—but some of the platform's most successful developers are the startups and one-man shops that can't afford to produce huge games. Instead they make small, easily digestible titles that appeal to a wide audience. The first developer to crack this code was Ethan Nicholas, whose tale of quick riches achieved the level of myth earlier this year. Nicholas was a programmer at Sun Microsystems who'd been facing some unexpected financial difficulties, and he took up iPhone programming as a way out of his problems. Last fall, he spent weeks—some of it while cradling his 1-year-old son—writing a tank-war game called iShoot. The game, which sold for $2.99, hit the App Store in October, and in January, it shot up to the top spot—selling hundreds of thousands of copies and earning Nicholas enough to let him quit his job and take up iPhone development full-time.

Print This ArticlePRINTEmail to a FriendE-MAILShare This ArticleRECOMMEND...Get Slate RSS FeedsRSS
Farhad Manjoo is Slate's technology columnist and the author of True Enough: Learning To Live in a Post-Fact Society. You can e-mail him at and follow him on Twitter.
COMMENTS

I believe the Gamer class has split (actually not split so much as added another class) in the last 3-4 years. The "Casual Gamer" is a group unto itself, and consists mostly of people who were never a part of the hardcore gamer crowd. It is made up of people who play games that are exactly as you have described, small inexpensive, but highly addictive games, that can be played for 5 minutes to 5 hours. The iPhone is expanding the genre because it has introduced it to a portable platform that is ubiquitous, no one thinks twice about seeing virtually any type of individual (businessman to teenager) pulling out a cellphone for 15-20 minutes while standing in line (it still looks a bit geeky for an adult to be playing with a DSi, sorry), even if it is only to play a game.

The definitive site for these games (which I am addicted to as well), seems to be jayisgames.com (no affiliation), though newgrounds.com is the earliest portal (and often NSFW). They seem to consistently find the best and most addictive games around, and they just launched "Mobile Monday" specifically targeting iPhone games. When you start visiting jayisgames everyday, *then* you are a hardcore "casual" gamer ;-)

For a suggestion, try "Shift", a really neat little platformer with a nice gameplay twist. It's free on the web, and available for the iPhone as well.

-- racerx
(To reply, click here)

What did you think of this article?
Join The Fray: Our Reader Discussion Forum
POST A MESSAGE | READ MESSAGES
TODAY'S PICTURES
TODAY'S CARTOONS
DOONESBURY FLASHBACK
TODAY'S VIDEO
Giving thanks.73/TP1.jpg
Cartoonists' take on Thanksgiving.69/091125_TC.jpg
The lighting of the bulb.52/DoonesburyPlaceholder.jpg